Charizards Hideout

Pokemon Moves 12/06/2009
 
About Pokémon moves Pokemon battle using an array of up to four moves. As with the pokemon themselves, each move has a type and various stats, including base power, accuracy and power points (PP - how many times the move can be used).

Moves fall under three categories. Physical and Special moves are attacking moves that will do damage to the opponent. Status moves, as the name implies, change the status of a pokemon in some way - for example raising or lowering either the attacker's or opponent's stats, inflicting a burn or causing confusion.

In the early games, Physical attacks were any moves of the types Normal, Fighting, Poison, Ground, Flying, Bug, Rock, Ghost or Steel; Special attacks were those having the Fire, Water, Electric, Grass, Ice, Psychic, Dragon or Dark type.

In Pokemon Diamond and Pokemon Pearl, however, each attacking move is categorised individually: moves of any type can be Physical or Special. So now we have some Fighting moves in the Special category, Psychic moves in the Physical category and so on. This has led to much more interesting and diverse movesets to take advantage of a pokemon's stat strengths.
 
 
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Legendary Pokémon are a group of extremely rare and powerful Pokémon.

In the Japanese franchise, there are three distinct terms used to refer to those Pokémon which are collectively called legendary in English. One, 伝説のポケモン (densetsu no Pokémon, lit. Pokémon of legend), refers to those which are featured prominently in legends, such as
Kyogre and Groudon. The second, 幻のポケモン (maboroshi no Pokémon, lit. Pokémon of illusions, translated as mirage Pokémon in Pokémon Diamond and Pearl), refers to those so rarely seen that some question their very existence, such as Mew and Lugia; an alternative definition restricts it only to Pokémon not available in normal gameplay. The third is 神話のポケモン (shinwa no Pokémon, lit. Pokémon of myth), which is a term applied to some of the legendary Pokémon of Sinnoh

Characteristics of legendary Pokémon In the
games, the player typically has only one chance to capture a legendary Pokémon, but the same species have appeared in more than one game. Their genders are usually unknown, with the exception of Latios, Latias, Heatran and Cresselia. With the exception of Phione and Manaphy, they will refuse to be bred by Trainers, and, for similar reasons, they are often banned from competitions. They are statistically some of the most powerful Pokémon in the game. They never evolve, and many are one third of a legendary trio or half of a legendary duo. They always are featured in the end of a regional Pokédex.

In the
anime, legendary Pokémon are generally held in higher regard than they are in the games, nearing a god-like reverence. They appear only to special Trainers (usually the case of Ash Ketchum). Very few people have actually seen legendary Pokémon. Because of their rarity, they are sought after by trainers and collectors, especially by villainous teams like Team Rocket.

It has been predicted (and demonstrated) that the capture of certain legendary Pokémon can lead to great catastrophe, as they often hold a pivotal role in nature. But some speculate that if a Trainer were to "play by the rules," the results would not be as chaotic.
Noland, for example, befriended and fought official battles with an Articuno and its power never exceeded him. It should be noted, however, that Noland is a very skilled Trainer.

As seen with
Lugia, some breed in the wild; as seen with Celebi and Arceus, they are neither immortal nor invincible; and only very few (notably Mewtwo) are thought to be unique.

List of legendary Pokémon
There are 35 Pokémon considered to be legendary Pokémon, and there are several more with certain characteristics of legendary Pokémon. Every generation of
Pokémon has featured at least one legendary trio and one legendary duo.

Generation I The legendary Pokémon of Generation I can be broken into two groups: the legendary birds and the Mew-based legendary Pokémon.

Legendary birds Zapdos, Articuno, and Moltres as shown in a promotional jumbo card There are three legendary birds, also referred to as winged mirages. The legendary birds are each based off a mythical bird.

As shown in the
second movie, should the three birds be disturbed and turned against each other, they will fight over territory, and, left unabated, their battles will ultimately cause the end of the world. They represent nature's balance and are tied to Lugia. They are strongly linked to the elements ice, lightning and fire - forces that when combined are believed to yield both the origin of life and the cause of apocalyptic weather disasters. Some fans believe that this scenario applies only to the three birds found near Shamouti Island in the Orange Archipelago, and that this characteristic does not extend to their species.

In
Pokémon Snap, it was shown that the legendary birds could breed, as the player could hatch them from eggs around Pokémon Island by introducing the eggs to their corresponding element. In Pokémon XD it's possible to snag all three birds, whom are all under the ownership of Greevil. Each of the birds can also be found roamingSinnoh in Pokémon Platinum, once the National Pokédex has been obtained.

Mew duo Mewtwo and Mew Generation II Generation II featured the advent of three new groups of legendary Pokémon, consisting of a total of six.

Legendary beasts Raikou, Entei, and Suicune in the Brass Tower basement The legendary beasts have variously been referred to as legendary dogs or cats, but beasts is the accepted neutral title. These speedy, powerful creatures were created by Ho-Oh after the burning of Brass Tower. Because they are unable to restrain their extreme power, they race headlong around the land. They can be found racing around the Johto region in the Generation II games and their remakes. One can also be found roaming Kanto, after the player gets the National Pokédex, in Pokémon FireRed and LeafGreen, depending on the starter Pokémon the user chooses at the beginning of the game. In Pokémon Colosseum, it is possible to snag all three legendary beasts from Cipher admins.

Tower duo Lugia and Ho-Oh These two additional magnificient birds of legend are referred to as the tower duo due to the fact that before the burning of the Brass Tower, they each perched atop a tower. These powerful legendaries are thought to be closely related, although they are also polar opposites. Ho-Oh is based on the Chinese phoenix, or Fènghuáng凤凰 and Lugia on the Japanese sea-kami Ryūjin.

Celebi Celebi on its shrine in Ilex Forest Although it has no relation to Mew, Celebi was dubbed the "New Mew" because of its similar size, shape, stats, and National Pokédex number. Because of this, it is commonly listed with Mew (and later Jirachi, Phione, Manaphy, and Shaymin) in lists of legendary Pokémon.

Generation III The Generation III games feature a total of 10 new legendaries.

Legendary golems (From left to right) Regice, Registeel, and Regirock The legendary golem-like Regis were featured in the eighth movie as the protectors of the Tree of Beginning, but the true story of their history remains a mystery. They have a strong connection to the fourth Regi and their keeper, Regigigas.

Eon duo Latias and Latios Latias and Latios (sometimes referred to, collectively, as Lati@s) are twin Dragons (one female, one male, respectively) featured in the fifth movie. Special abilities they share include: Sight Sharing, an act where one twin can portray what he/she is seeing to the other twin and taking the shape of humans. According to legend, they guard the water city of Alto Mare, and are revered as gods. They have a strong connection with the Soul Dew.

Weather trio A depiction of the cataclysmic battle between Groudon, Kyogre, and Rayquaza Also known as the Elemental trio, the weather-related legendary Pokémon represent the balance of nature and play a major role in the storyline of the Hoenn-based Generation III games. It is said that, early in time, Groudon raised lands and expanded continents as Kyogre expanded the seas. These Pokémon took to a deep sleep after a cataclysmic battle, soothed by Rayquaza. All feature a unique pattern of lines around their bodies.

They are based on the
behemoth, leviathan, and ziz of Hebrew legend.

Outer space Pokémon Though the two aren't considered a duo, they are occassionally grouped together duo to the fact that they both are related and come from outer space, are next to each other in both the National Dex as well as the Hoenn Dex, are both event Pokémon and both have a base stat total of 600.

Generation IV The Generation IV games feature a total of 14 legendary Pokémon, the most of any generation.

Lake guardians Uxie, Mesprit, and Azelf together Also known as the Pixie, Spirit or Lake trio, these Fairy-like creatures that each dwell in a trio of three lakes. Believed to have been birthed from Arceus, each represents a different aspect of the human mind. They were created to give "spirit" to the world.

Uxie is located in the Acuity Cavern, Mesprit will roam Sinnoh after the first encounter in the Verity Cavern, and Azelf is found in the Valor Cavern. In Pokémon Platinum Version, Cyrus takes each of their jewels to create the Red Chain which he uses to capture Dialga and Palkia in his plot to recreate the world without spirit.

Legendary dragons Dialga, Palkia, and Giratina artwork from Pokémon Platinum The three Pokémon Dialga, Palkia, and Giratina, known as the Dragon Trio are the mascots for Diamond, Pearl, and Platinum versions, respectively, and have the ability to warp the fabric of reality. Birthed from Arceus to create matter, they battle for all of eternity in a different dimension. Dialga and Palkia were featured in the tenth movie, and Giratina was featured in the eleventh movie. All three had their final encounter in the twelfth movie.

  • Dialga controls time.
  • Palkia controls space and dimensions.
  • /Giratina controls antimatter, the antithesis to the material world created by Dialga and Palkia together.
Depending on the game version, Team Galactic will try to gain control of one using the power of the lake trio. Their goal is to use their power to destroy the universe and rebuild it with Cyrus as a god.

Lunar duo Darkrai in Newmoon Island Based on the crescent and newmoon, these two Pokémon seem to be complementary of one another. Cresselia can cure the permanent nightmares that Darkrai causes people to suffer.

Sea guardian Pokémon Other legendary Pokémon Shaymin running down Seabreak Path Arceus Other Pokémon of myth
 
Pokemon Badges 09/19/2009
 
A badge (Japanese: バッジ badge) is an item which denotes a Pokémon Trainer as having defeated a Gym Leader. Trainers need to collect a certain number of gym badges in order to qualify for a region's Pokémon League. Young Trainers usually begin their initial Pokémon journey by traveling from city to city in order to collect them. Badges are small enough to fit easily between one's thumb and index finger and can be pinned to a shirt or kept in a badge case.

In the games, Badges affect a Pokémon's behavior. A symbol of competence on the Trainer's part, badges force traded Pokémon under a certain level to obey. Additionally, Trainers cannot have a Pokémon use an HM move outside battle without the appropriate badge. Also, beginning in Generation IV, the number of badges a Trainer possesses affects the items that various Poké Marts will sell. The more badges, the more expensive and rare items become available for purchase.
 
 
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Two-Evolution Family


During the course of a Pokémon's development, under certain circumstances specific to that Pokémon's species, it may evolve (Japanese: 進化 shinka) into a different Pokémon. This change is not merely physical, however, as Pokémon of a higher evolutionary stage have different (and usually more powerful) base stats than their predecessors, may have different moves that can be learned, and sometimes change their types, though usually at least one of the types of the previous form is preserved. Other statistics, such as nature and EVs, as well as alternate coloration, are preserved.

Evolution families An evolution family is a group of Pokémon who will all, if bred with Ditto, make a Pokémon egg that will hatch into the same Pokémon, excluding baby Pokémon. This also means that the most basic form has the potential to become any of the rest of the family, although it will ultimately be able to follow only one evolutionary path.

Stages of evolution Pokémon can be divided into different evolutionary stages, based on where they appear in their evolution family. All Pokémon fall into one of four groups: baby Pokémon, unevolved Pokémon, first-evolution Pokémon, and second-evolution Pokémon. These groups are also the basis for the TCG's grouping of Baby Pokémon, Basic Pokémon, Stage 1 Pokémon, and Stage 2 Pokémon, respectively.

Due to the fact that no evolution family contains both a baby Pokémon and a second-evolution Pokémon, many regard baby Pokémon as the most basic form, while moving their evolved counterparts one level higher. For example, originally, Pikachu was regarded as an unevolved Pokémon, however, with the release of Pichu in Generation II, many now consider it to be more on par with Pokémon like Charmeleon, though its TCG classification remains the same.




Two-evolution families Main article: Pokémon that are part of a three-stage evolutionary line Perhaps the most well-known types of evolution families are those that feature two separate evolutionary events in the Pokémon's development. Indeed, this type of evolution family is what all of the starter Pokémon in the main series are a part of, including Pikachu. An example of this type of evolution family is below.
 
One-evolution families Main article: Pokémon that are part of a two-stage evolutionary line By far the most common type of evolution family, these families are based in a Pokémon that will only ever evolve once in its development. About one third of all Pokémon that would later get a baby form were part of this kind of evolution family before their baby form was revealed. An example of this type of evolution family is below.

Pokémon that do not evolve
Main article: List of Pokémon that do not evolve
The least common type of evolution family, of course, is that in which no evolutionary event takes place, meaning that it is made up of only one member. Many of the Pokémon that have no evolutionary event are, of course, legendary Pokémon. However, there are still 42 other Pokémon that do not evolve. Below is a list of all non-legendary Pokémon that do not evolve.It must be noted that not belonging to an evolutionary family is not indicative of strength, or a lack thereof. Some Pokémon, such as Pinsir and Skarmory, are comparable to fully evolved Pokémon while others, like Luvdisc and Pachirisu, are more comparable to unevolved Pokémon. Often this indicates a Pokémon's possibility to be eligible for future new evolutions or pre-evolutions.

Branch evolution families
Main article: List of Pokémon with branched evolutions
Several families, while also one- and two-evolution families, are also branch evolution families. What this means is that there is a split in the evolutionary line at some point so that even though two Pokémon of the same species evolve the same amount of times, they can become one of two or more entirely different creatures. Eevee is the best-known example of this, evolving seven different ways depending on the method used. An example of this type of evolution family is below.


Advantages
A major difference between the final forms of an evolution family with a branch in evolution is in the way that their base stats line up. For example, Kirlia evolves into both Gardevoir and Gallade, which both have 518 total base stats. However, Gallade's base stat in Attack is 125 and its base stat in Special Attack is 65. The reverse is true for Gardevoir, whose Special Attack is 125 and whose Attack is 65. This is true of many opposing evolutions, with one focusing in one specific stat, the other focusing in a separate stat, and both having the same total stats. This is especially obvious in the Eeveelutions, who each have exactly the same base stats, though organized differently.

Methods of evolution
Main article: Methods of evolution
The various triggers for a Pokémon's evolution are almost as varied as the Pokémon themselves. The most common of them is evolution by leveling up at or above a certain level. Other methods include leveling up when happiness has reached a high level, trading the Pokémon, trading the Pokémon holding an item, leveling up holding an item, or even using an evolutionary stone on it. Additionally, holding an Everstone prevents a Pokémon from evolving.

Most commonly, Pokémon that can evolve into more than one Pokémon will have the ways in which the evolution is activated being slightly similar, such as having both be by evolutionary stone or by holding an item and trading. Closely-related Pokémon, such as Nidoran♀ and Nidoran♂, will also have very similar, if not identical, evolution methods.

 
Gym Leaders 09/19/2009
 
A Gym Leader (Japanese: ジムリーダー Gym Leader) is the highest ranking member of a Pokémon Gym. The main job of a Gym Leader is to test Trainers and their Pokémon so that they are strong and resourceful enough to compete against the Elite Four in the games or the Pokémon League in the anime. If a Trainer defeats a Gym Leader in battle, then the Trainer earns that Gym's Badge. Once a trainer has earned 8 badges from a region, he or she is able to compete against that region's Elite Four or Pokémon League.

A Gym Leader's job is not just to test upcoming Trainers. They must oversee how their respective gym is run and to maintain it. Great care must be taken to make sure that their gym reflects the best environment for the Pokémon type and playing style of choice, usually an environment that suits that type of Pokémon used there (like pools in a Water

-type gym or flowers and plants in a Grass-type gym). According to Morty, teaching young people how to battle with Pokémon can also be the job of a Gym Leader. In the games, Trainers must overcome various obstacles and challenges from other Trainers before they can challenge the Leader. Gym Leaders may also be involved in other activities when they are not battling other Trainers or training themselves, usually something to do with their town's particular attraction or landmark. Gym Leaders can also leave their gyms without notice (as Blue, Giovanni, Jasmine, and Wallace do), and even challenge other Gyms and the Elite Four (like Volkner wanted to do).

It has not exactly been made clear how Gym Leaders attain their position, but it appears that it varies for each gym. Some of them founded their gym and are self-appointed, others appear to be passed on through families, while a few are chosen by the other members of the gym. In the manga series, Red and Falkner have to battle with Pokémon set by the Pokémon League, where those Pokémon are not controlled by Trainers and challenger is not allowed to let any of his Pokémon faint.

Although similar in nature, Frontier Brains are not considered Gym Leaders and are thus not included in this list.
 
 
 
  normal ,fire ,water, electric ,grass, ice, fighting, poison, ground, flying, psychic, bug, rock, ghost, dragon, dark, and steel

All pokemon creatures and their moves are assigned certain types. Each type has several strengths and weaknesses in both attack and defense. In battle, you should use pokemon and moves that have a type advantage over your opponent; doing so will cause much more damage than normal.

A single-type advantage (for instance a Water attack against a Ground-type pokemon) will net you double normal damage. The advantages also "add up", so a double-type advantage (for instance a Water attack against a Ground/Rock-type pokemon) will net you quadruple damage. In both these cases you will see the message "It's super effective!" in-game after the attack.

Conversely, a single- and double-type disadvantage will afflict half and a quarter normal damage respectively. Here you will see the message "It's not very effective..." in-game.

Another advantage you can gain is Same Type Attack Bonus (STAB). As the name implies, this increases the power of the move if the attacking pokemon has the same type as the move used (for example a Fire-type pokemon using a Fire-type move). In this case the damage is 1.5 times normal. Again this is added to any other advantages, so a Water-type pokemon using a Water-type move against a Ground/Rock-type pokemon will bag you six times (2×2×1.5) normal damage!
 
 
In the Pokémon franchise, a Pokémon Trainer (ポケモントレーナー?) is a person who captures wild Pokémon with Poké Balls, raises them, and trains them to battle other trainers' Pokémon. The main character in each incarnation of the Pokémon games is an aspiring young Trainer. A notable Pokémon Trainer is Ash Ketchum, the main character of the Pokémon TV series.

People with at least one Pokémon creature can be considered a Pokémon Trainer. In this sense, people in related Pokémon occupations, such as Pokémon coordinators or Pokémon breeders, can also be considered to be Pokémon Trainers.

Some Pokémon Trainers carry a Pokédex with them, which serves as identification as well as a tool for keeping track of the Pokémon a Trainer has seen or caught. The process of completing such a list is known as "filling" the Pokédex. A Trainer who has filled the Pokédex (with minor exceptions) is a Pokémon Master. In the animated series, the Pokédex is already loaded with much of the information that a Trainer needs in order to identify Pokémon, but in the video games, the data of a Pokédex starts empty and must be gradually filled as more Pokémon are seen or caught. Seeing a Pokémon will give a picture of its image, and the area in the region it lives in. Catching one will give a small bio, and reveal its weight and height in comparison with the trainer.

Many Pokémon Trainers compete in a regional Pokémon League. To qualify for league competition, a Trainer must win a number of badges from various Pokémon Gym Leaders throughout the region through Pokémon Battles by defeating the gyms' leaders.

A person usually becomes a Pokémon Trainer when they are over 10 years old. Authorities chosen by the regional Pokémon League, usually a Pokémon expert such as Professor Oak, will allow a Trainer to choose their first Pokémon from three, which vary from region to region. Of course, those people who already have possession of a Pokémon, either as a pet or inherited through family, may eschew this process and start their journey with that Pokémon.

In the video games, a second Trainer, generally referred to as the "rival", will choose the Pokémon with the type advantage over the player's starter. However, with the new Diamond and Pearl games, there is a rival and another trainer who will help the player at various points, both characters taking one starter.
 
Pokeballs 09/19/2009
 
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A Poké Ball (Japanese: モンスターボール Monster Ball) is a type of item critical in any Trainer's quest. It is used for catching and storing wild Pokémon; a Trainer may carry as many Poké Balls and ball variants as he or she desires. However, a Trainer may only carry up to six Pokémon at a time in their party. Therefore, if a Trainer owns more than six Pokémon, they may be stored in a Pokémon storage system, and withdrawn or deposited at any Pokémon Center. There are four different basic levels of Poké Ball, and over a dozen variations on the Poké Ball design throughout the games.

A Poké Ball's strength is determined by how much it raises a wild Pokémon's catch rate. Many Poké Balls' strengths change based on certain conditions.

A Poké Ball also limits the strength of the Pokémon inside it.

In the distant past, according to the manga adaptation of Arceus and the Jewel of Life, Pokémon were referred to as majū (魔獣, or "magical beasts"). This implies that the name "Pokémon" did not come into common parlance as a term until the Poké Ball's advent allowed Pokémon to be stored in pockets.

Though the technology behind the workings of a Poké Ball remains unknown, the basic mechanics are fairly simple to understand. In a battle, once the opposing wild Pokémon has been weakened, the Trainer will throw a Poké Ball at it. Assuming the Poké Ball hits it and is not dodged or hit back to the Trainer, the Poké Ball will open, convert the wild Pokémon to an energy form, pull the energy into its hollow center, and then close. The wild Pokémon will then be given the chance to struggle to try and escape the Poké Ball. If it escapes, in the anime, the Poké Ball flies back towards the Trainer, while in the games, the Poké Ball bursts open and cannot be reused. If it does not escape, the wild Pokémon will be caught.

As seen in anime episodes like Gulpin it Down! and Claydol Big and Tall, normal Poké Balls have difficulty catching extremely large and heavy Pokémon, to the point that the Pokémon will not even be taken entirely into the Poké Ball. The latter of these episodes shows how ancient civilizations overcame this issue: to catch and hold a very large Pokémon, they constructed a very large Poké Ball out of stone. However, giant stone Poké Balls are nearly impossible to use, so with the advancement of technology a better solution came in the form of Heavy Balls.

Besides catching new Pokémon, Poké Balls are also used to store caught Pokémon. A Trainer can have six Poké Balls with Pokémon in them at one time. When starting a battle, he or she can throw out one or more of these onto the battlefield, and they will open, releasing their Pokémon quickly. When a Trainer wants to recall their Pokémon, they simply hold up the Poké Ball and point it at their Pokémon, and a beam will come from the Poké Ball's button, converting the Pokémon into energy again and drawing it back in. If this beam hits a person for any reason, that person will be momentarily stunned. Also, some Pokémon know how to enter and leave their Poké Balls at will, several examples being Jessie's Seviper (only when Zangoose are involved), Jessie's Wobbuffet, May's Skitty, and more famously, Misty's Psyduck and Brock's Croagunk. Also, if a Pokémon is being sent out, but does not wish to exit its Poké Ball, when the flash of light emerges from the Poké Ball, it will make a u-turn back to the open ball, turn red, and re-enter the Poké Ball. This happened in Dig Those Diglett!, when Gary Oak attempted to send out several unnamed Pokémon to battle the wild Diglett. It also happened when Ash attempted to send out his Squirtle (though before he threw the ball, Pikachu yelled something to Squirtle), and when numerous Trainers attempted to send out their Pokémon.

Paul releasing Chimchar Poké Balls are not always at full size. Tapping the button on the front can convert it from full size, about the same size as a baseball, to a miniature size, about the same size as a ping-pong ball. This smaller size is more useful for storage, being small enough to carry in pockets or on belts.

Poké Balls presumably can communicate with a Trainer's Pokédex, since the system updates itself with new caught Pokémon information, and keeps track of how many full Poké Balls the Trainer has on-hand. If the Trainer catches a new Pokémon while their team of six is full, it will be transported to the Pokémon storage system they are using. They also have the ability to "mark" their catches - as shown in Two Degrees of Separation, when Dawn attempts to catch Ash's Pikachu - so that they cannot be caught by other Poké Balls once caught. This has shown some inconsistency in the series, particularly in older episodes such as in Bad to the Bone when Jessie throws a Poké Ball at Otoshi's Doduo which has to be reflected by Otoshi himself, like in the games.

When a Pokémon is released from its ball, it usually has a burst of light come out with it, which varies depending on the Ball the Pokémon is contained in (normally a white light in the anime).

Sending out a Pokémon in FireRed and LeafGreen However, when a Ball Capsule and seals are used, visual effects will accompany the Pokémon's release. It has also been shown that if a Pokémon is sent out with a blue light, that Pokémon will be released and will be able to go back into the wild (in the anime, one can also break the Poké Ball, like in the cases of Brock and Jessie, while releasing Ninetales and Dustox, respectively.)

Poké Ball accuracy Poké Balls obviously do not always succeed in catching the Pokémon (except where Master Balls are concerned), but in some cases, it's possible for a Poké Ball to not even come into contact with the wild Pokémon.

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Poké Ball
(モンスターボール Monster Ball) $200

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Ultra Ball
(ハイパーボール Hyper Ball) $1200

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Master Ball
(マスターボール Master Ball)

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Safari Ball
(サファリボール Safari Ball)

The Compe Ball is much like the Safari Ball, being equal to a Great Ball in strength. It is used in the National Park during their Bug-Catching Contest. Twenty Compe Balls are provided for this, and the Pokémon can be battled before they are caught. However, while all twenty balls can be used and catch Pokémon before the contest ends, only one Pokémon can be kept for the contest judging.

The Compe Ball was originally named the Park Ball. However, both its design and name changed in Generation IV to prevent confusion with the ball used at Pal Park.

Most of the Poké Balls available in Generation II, however, are the custom Poké Balls crafted by Kurt. This Poké Ball expert can be found in Azalea Town, and once per day he will craft an Apricorn into a special Poké Ball based on its color. Because of the much larger variety of Poké Balls available, Generation II was the first generation to introduce a bag with a separate pocket for Poké Balls.

All Apricorn balls can be sold for 150.

Generation II Poké Balls
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Berries 09/19/2009
 
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Berries (Japanese: きのみ Berry) are small, juicy, fleshy fruit. Many different kinds grow in the Pokémon world.
Berries were first introduced in
Pokémon Gold and Silver. The player could give their Pokémon items to hold that could affect battles. However, Pokémon cannot use items such as Potions to restore themselves in battle. The reasoning behind this is that they don't know how to operate human-made things.

Berries, on the other hand, can be used by Pokémon. A Pokémon will automatically use a Berry in battle once its status changes, or its
HP drops below a certain point - the activation of the Berry varies among them.

Generation II In the Generation II games, Berries were very limited in their availability, as they could be picked from trees only once daily, and a new one would not grow back until midnight of the next day. Their use was not much different, with all ten having in-battle effects. Apricorns were obtained in a similar manner, though their use is different; they are used to make special Poké Balls and have no in-battle effects.

A berry tree in Gold, Silver and Crystal Generation III In Pokémon Ruby and Sapphire, a greater number of new Berries were introduced, replacing the first ten Berries of Generation II in name, but with little to no difference in function. In addition to the battle-use Berries, some of the new ones introduced were stat enhancers, functioning similarly to Battle Items, such as X Attack. However, many had no further use beyond making Pokéblocks for contests. In much the same way many Pokémon resemble real world animals, these Berries also resembled real world fruit. So, in keeping with their real world counterparts, they were given unique attributes, as noted on their tags.

In addition, harvesting of Berries was also greatly changed in
Generation III. They no longer grew regularly in certain places - rather, picking a set of Berries uprooted the plant. Berries had to be replanted in loamy soil for them to grow, and only when watered once per stage can they grow the maximum possible number of Berries. Many species of Berry also were given varied growing times, ranging from four hours to four days.

Unlike in Ruby, Sapphire, and Emerald, which are set in
Hoenn, Generation III games Pokémon FireRed and LeafGreen, Pokémon Colosseum, and Pokémon XD are set in Kanto for the former two and Orre for the latter two. Like in Generation I, Kanto has no loamy soil, meaning no Berries can be grown in-game. Just the same, FireRed and LeafGreen lack an in-game clock, which keeps track of planted Berries' growth. Orre lacks these as well, perhaps due to the fact that it would be too difficult to have programmed into the game with everything else. Thus, the only way to get Berries in these games is to find them, steal them from wild and opponents' Pokémon, or transfer them over from a Hoenn-based game held by a Pokémon being traded. The Pickup ability will allow a Pokémon to randomly find Berries, and Kin Island's Berry Forest is one of locations where Berries can be found randomly. In addition, in FireRed and LeafGreen, Berries can be found either via the Itemfinder or by pressing A on tiles where a green zig-zagged "shadow" appears in the grass. Not all of these tiles contain Berries, but many of them hide basic HP- and Status-recovery Berries such as the Oran and Chesto varieties. Interestingly enough, despite the rarities of some berries, all of them are still able to be sold for only 10.

Use out of battle Unlike in Generation II, many Generation III Berries were able to be used for things other than being held by a Pokémon for use in a pinch. Specifically, in Pokémon Ruby, Sapphire, and Emerald, players could blend their Berries together with NPCs or other players to make Pokéblocks to increase a Pokémon's condition. The resulting Pokéblock would depend on the flavors of the Berries that went into the blender.

Six of the Berries introduced in Ruby and Sapphire were given different effects in
Pokémon Emerald. Instead of being merely a Pokéblock ingredient, in Emerald the Pomeg, Kelpsy, Qualot, Hondew, Grepa, and Tamato Berries were able to lower effort values gained by a Pokémon in HP, Attack, Defense, Special Attack, Special Defense, and Speed, respectively, and raise its happiness.

Generation IV In Generation IV, the main set of Berries remained the same; however, several more were added, this time ones that would act like a reverse type-enhancing item, powering down an opponent's super effective move when it hit (effectively reducing damage by 50% for that hit). Several Berries' growth times also changed, most notably that of the Tamato Berry, which was to make it grow in the same amount of time as the other EV Berries instead of Berries of a similar flavor. Instead of blending Berries, they could now be cooked together to make Poffins. Berry trees are also able to yield more Berries than in Generation III, with a maximum of 15 Berries able to be harvested per tree.

In addition, many Berries could be traded for
Accessories, making it so that all of them have a use besides Poffin-making.

In
Pokémon HeartGold and SoulSilver, Apricorns still have their role from Generation II and can be picked up in the field instead of berries. In addition, they can also be used to alter a Pokémon's stats, used in Pokéthlons. To collect the Berries in these versions, however, they can be obtained by locating the juggler by the Pokémon Center in Violet City, or the juggler just south of the Pal Park in Fuchsia City, and trading them a shard for berries. Each colored shard corresponds to a different set of berries; Red, Blue, Yellow and Green shards are sets A, B, C and D in Violet City, and sets E, F, G and H in Fuchsia City respectively. The colors of the berries received as part of each set either match or are similar to the color of the shard they are traded for.

A new item in HeartGold and SoulSilver called the
Berry Planter can be used to grow and reproduce berries while the player is traveling, instead of growing them in the field. However, similar to FireRed and LeafGreen, only a limited variety of berries can be found in the game, while the rest must be traded from either the Generation III games or the other Generation IV games.

Growing Berries Berries can be planted in designated soil patches scattered all over Hoenn and Sinnoh. These are the same patches that originally already had Berries growing in them. To grow Berries, one would need a berry to plant, a watering pot, and a vacant soil patch. A planted Berry will develop through three stages before producing berries: sprouting, growing taller, and flowering. A Berry can take between 12 and 96 hours to grow to a fully matured plant, depending on the Berry's rarity. A fully grown berry will produce anywhere from 1 to 15 berries, depending on the type of Berry and the frequency of watering. Most Berry plants typically produce 2-5 Berries. The frequency of watering can have a significant impact on the number of berries produced; the plant must be watered at least once per growth stage to keep the soil moist.

In
Generation IV, one can spread mulch prior to planting a Berry in order to speed up or slow down the growing process.

Formula Below is the formula describing how the game decides how much the berries should grow, given:



Growth Stages There are five individual stages to a berry's growth:

  1. One x berry was planted here.
  2. x has sprouted.
  3. This x plant is growing taller.
  4. These x flowers are blooming cutely/prettily/very beautifully.
  5. There are (number) x berries!
List of Berries Generation II The following is a listing for Berries obtainable in Generation II. All of them will regenerate on their trees at 12:00 midnight the day after they are picked.

Berry Effect Berry Restores 10
HP 
Bitter Berry Cures Confusion
Burnt Berry Cures Freeze
Gold Berry Restores 30 HP
Ice Berry Cures Burn
Mint Berry Cures Sleep
Miracle Berry Cures any Status ailment
Mystery Berry Restores 5 PP
PRZCureBerry Cures Paralysis
PSNCureBerry Cures Poison

Generation III The following is a listing for Berries obtainable in
Generation III:

No. Berry Effect
01
Cheri Berry Cures Paralysis
02 Chesto Berry Cures Sleep
03 Pecha Berry Cures Poison
04 Rawst Berry Cures Burn
05 Aspear Berry Cures Freeze
06 Leppa Berry Restores 10 PP
07 Oran Berry Restores 10 HP
08 Persim Berry Cures Confusion
09 Lum Berry Cures any Status ailment
10 Sitrus Berry Restores 30 HP
11 Figy Berry Restores 1/8 total HP, confuses a Pokémon that dislikes spicy berries
12 Wiki Berry Restores 1/8 total HP, confuses a Pokémon that dislikes dry berries
13 Mago Berry Restores 1/8 total HP, confuses a Pokémon that dislikes sweet berries
14 Aguav Berry Restores 1/8 total HP, confuses a Pokémon that dislikes bitter berries
15 Iapapa Berry Restores 1/8 total HP, confuses a Pokémon that dislikes sour berries
16 Razz Berry Pokéblock ingredient
17 Bluk Berry Pokéblock ingredient
18 Nanab Berry Pokéblock ingredient
19 Wepear Berry Pokéblock ingredient
20 Pinap Berry Pokéblock ingredient
21 Pomeg Berry Pokéblock ingredient (R/S)
Raises happiness, lowers EVs for HP (E)
22 Kelpsy Berry Pokéblock ingredient (R/S)
Raises happiness, lowers EVs for Attack (E)
23 Qualot Berry Pokéblock ingredient (R/S)
Raises happiness, lowers EVs for Defense (E)
24 Hondew Berry Pokéblock ingredient (R/S)
Raises happiness, lowers EVs for Special Attack (E)
25 Grepa Berry Pokéblock ingredient (R/S)
Raises happiness, lowers EVs for Special Defense (E)
26 Tamato Berry Pokéblock ingredient (R/S)
Raises happiness, lowers EVs for Speed (E)
27 Cornn Berry Pokéblock ingredient
28 Magost Berry Pokéblock ingredient
29 Rabuta Berry Pokéblock ingredient
30 Nomel Berry Pokéblock ingredient
31 Spelon Berry Pokéblock ingredient
32 Pamtre Berry Pokéblock ingredient
33 Watmel Berry Pokéblock ingredient
34 Durin Berry Pokéblock ingredient
35 Belue Berry Pokéblock ingredient 36 Liechi Berry Raises Attack when HP falls below 1/3
37 Ganlon Berry Raises Defense when HP falls below 1/3
 38 Salac Berry Raises Speed when HP falls below 1/3
39 Petaya Berry Raises Special Attack when HP falls below 1/3
40 Apicot Berry Raises Special Defense when HP falls below 1/3
41 Lansat Berry Raises Critical hit ratio when HP falls below 1/3
42 Starf Berry Raises any stat when HP falls below 1/3
43 Enigma Berry Placeholder for e-Reader Berries

e-Reader berries The following berries are only available through
Pokémon Battle e cards. When used, the provided Berry would overwrite all Enigma Berries (or whatever Berries might previously have replaced it).

Series 1

No. Berry Effect
44 Pumkin Berry Cures Freeze
45 Drash Berry Cures Poison
46 Eggant Berry Cures Infatuation
47 Strib Berry Pokéblock ingredient
48 Chilan Berry Pokéblock ingredient
49 Nutpea Berry Pokéblock ingredient

Series 2 (Japan only)

No. Berry Effect
50 Ginema Berry If a stat is lowered, raises it
51 Kuo Berry Cures Burn
52 Yago Berry Pokéblock ingredient
53 Touga Berry Cures Confusion
54 Niniku Berry Pokéblock ingredient
55 Topo Berry Pokéblock ingredient

Generation IV Generation IV shared its main Berry set with
Generation III, but added a few more not found in Hoenn, which have additional in-battle effects. Additionally, all of the additions Pokémon Emerald made to their functionality were retained. All Berries can be used to make Poffin, however, those that have no other, in-battle, effect are used only for planting, harvesting, and Poffin-making. Some Berries that appeared in Generation III also had their growth times altered slightly.

No. Berry Effect
01
Cheri Berry Cures Paralysis
02 Chesto Berry Cures Sleep
03 Pecha Berry Cures Poison
04 Rawst Berry Cures Burn
05 Aspear Berry Cures Freeze
06 Leppa Berry Restores 10 PP
07 Oran Berry Restores 10 HP
08 Persim Berry Cures Confusion
09 Lum Berry Cures any Status ailment
10 Sitrus Berry Restores 1/4 total HP
11 Figy Berry Restores 1/8 total HP, confuses a Pokémon that dislikes spicy berries
12 Wiki Berry Restores 1/8 total HP, confuses a Pokémon that dislikes dry berries
13 Mago Berry Restores 1/8 total HP, confuses a Pokémon that dislikes sweet berries
14 Aguav Berry Restores 1/8 total HP, confuses a Pokémon that dislikes bitter berries
15 Iapapa Berry Restores 1/8 total HP, confuses a Pokémon that dislikes sour berries
16 Razz Berry Poffin ingredient; trade for Accessories
17 Bluk Berry Poffin ingredient; trade for Accessories
18 Nanab Berry Poffin ingredient; trade for Accessories
19 Wepear Berry Poffin ingredient; trade for Accessories
20 Pinap Berry Poffin ingredient; trade for Accessories
 21 Pomeg Berry Raises happiness, lowers EVs for HP
 22 Kelpsy Berry Raises happiness, lowers EVs for Attack
 23 Qualot Berry Raises happiness, lowers EVs for Defense
 24 Hondew Berry Raises happiness, lowers EVs for Special Attack
 25 Grepa Berry Raises happiness, lowers EVs for Special Defense
26 Tamato Berry Raises happiness, lowers EVs for Speed
 27 Cornn Berry Poffin ingredient; trade for Accessories
28 Magost Berry Poffin ingredient; trade for Accessories
29 Rabuta Berry Poffin ingredient; trade for Accessories
30 Nomel Berry Poffin ingredient; trade for Accessories
31 Spelon Berry Poffin ingredient; trade for Accessories
32 Pamtre Berry Poffin ingredient; trade for Accessories
33 Watmel Berry Poffin ingredient; trade for Accessories
 34 Durin Berry Poffin ingredient; trade for Accessories
35 Belue Berry Poffin ingredient; trade for Accessories
36 Occa Berry Weakens a foe's super effective Fire-type attack
37 Passho Berry Weakens a foe's super effective Water-type attack 38 Wacan Berry Weakens a foe's super effective Electric-type attack 39 Rindo Berry Weakens a foe's super effective Grass-type attack
40 Yache Berry Weakens a foe's super effective Ice-type attack
41 Chople Berry Weakens a foe's super effective Fighting-type attack 42 Kebia Berry Weakens a foe's super effective Poison-type attack 43 Shuca Berry Weakens a foe's super effective Ground-type attack 44 Coba Berry Weakens a foe's super effective Flying-type attack   
45 Payapa Berry Weakens a foe's super effective Psychic-type attack
46 Tanga Berry Weakens a foe's super effective Bug-type attack
 47 Charti Berry Weakens a foe's super effective Rock-type attack
48 Kasib Berry Weakens a foe's super effective Ghost-type attack
49 Haban Berry Weakens a foe's super effective Dragon-type attack 50 Colbur Berry Weakens a foe's super effective Dark-type attack
51 Babiri Berry Weakens a foe's super effective Steel-type attack
52 Chilan Berry Weakens a foe's Normal-type attack
53 Liechi Berry Raises Attack when HP falls below 1/3
54 Ganlon Berry Raises Defense when HP falls below 1/3
55 Salac Berry Raises Speed when HP falls below 1/3
56 Petaya Berry Raises Special Attack when HP falls below 1/3
57 Apicot Berry Raises Special Defense when HP falls below 1/3
58 Lansat Berry Raises Critical hit ratio when HP falls below 1/3
59 Starf Berry Raises any stat when HP falls below 1/3
60 Enigma Berry Restores HP if hit by a super effective attack
61 Micle Berry Raises accuracy of a move in a pinch
62 Custap Berry Makes first move in a pinch
63 Jaboca Berry Causes recoil on foe if hit by a physical move
64 Rowap Berry Causes recoil on foe if hit by a special move

 

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